

When the game starts throwing multiple enemies at you this can be frustrating, especially when you have having to fend off enemies from all angles, but it’s also very tense and a blessed relief when it’s over. Timing is the key here as, like everything else in the nightmare, the objects are much larger than Mono an you only get one chance to land an attack. Mono can use pipes, ladles, and even a shotgun to dispatch enemies, but that doesn’t make this an action romp. New to the series, but only in select locations, is a combat mechanic. The enemies are themed to the location you are in wandering in to a school will find you beset by what I can only describe as a hoard of evil Pinocchios who are very eager to rip Mono limb from limb. A teacher takes a class, a trip to the hospital, and even the simple act of watching television become warped and twisted and are far more disturbing than any axe murderer who might be hiding in a cupboard. Like the first game, the nightmares you encounter are not chainsaw wielding vampiric monsters that adults might have bad dreams of, but the twisted versions of a seemingly innocent tableaux that might haunt children.

It turns out that if you are really small, shopping trolleys need a really good push to get them over a plank. However, as the game gives you no hints whatsoever, you may find yourself stuck for a while – I spent a good few hours stuck in one room after trying the obvious solution which failed, and only after running, jumping and literally throwing my in-game toys about in frustration did I try my first solution again and it worked. The puzzles may look complicated at first, but all have very simple solutions.
